? 發問時間: 社會與文化語言 · 9 年前

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RELATED WORK

Touch Projector builds on work in bimanual interaction,

interaction at a distance (particularly across multiple displays),

mobile augmented reality, world in miniature, and

interaction through video.

Bimanual Interaction

Touch Projector is inspired by the specific type of bimanual

interaction proposed by Toolglasses and Magic Lenses [5].

Both techniques position a (seemingly) transparent device

with the non-dominant hand to enable the dominant hand to

interact within it. Comparisons between pure bimanual

techniques (both hands work independently) and dependent

techniques (one hand influences the other one) show that

the latter perform better [13]. These results were confirmed

by Guimbretière et al. in a user study using a full factorial

design [10]. They found merging command selection and

direct manipulation to be the most important factor.

Bimanual interaction had previously been studied by Buxton

et al. They found that bimanual input outperformed onehanded

input for selection, positioning, and navigation tasks

[7]. Latulipe et al. found performance benefits for bimanual

input for the manipulation of multi-parameter functions,

such as image corrections [15].

Interaction at a distance

Several at-a-distance techniques have been proposed to help

when touch is unavailable. Relative pointing can be transferred

to distant screens: PointRight allows mapping the

mouse pointer to individual screens in multi-display environments

[12]. Perspective Cursor accomplishes the same

based on the user’s perspective view [18]. A limitation of

such systems is that users are required to locate/track their

pointer among a potentially large number of other pointers.

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  • 9 年前
    最佳解答

    相關工作

    觸摸投影雙手工作基礎上的互動,

    在距離的互動(尤其是在多個顯示器),

    移動增強現實,世界縮影,

    通過視頻互動。

    雙手交互

    觸摸投影機的靈感是由特定類型的雙手

    互動提出Toolglasses和魔術鏡片[5]。

    這兩種技術位置A(貌似)透明設備

    與非慣用手,使優勢手

    在其中進行交互。純粹的雙手之間的比較

    技術(雙手獨立工作)和依賴

    技術(一方面影響了其他一)表明,

    後者有更好的表現[13]。這些結果證實

    由Guimbretière等。在用戶研究,使用完全因子

    設計 [10]。他們發現,選拔和合併命令

    直接操作是最重要的因素。

    雙手交互先前研究了巴克斯頓

    等。他們發現,雙手輸入跑贏 onehanded

    輸入選擇,定位和導航任務

    [7]。 Latulipe等。發現性能優勢為雙手

    輸入操縱的多參數的功能,

    如圖像校正[15]。

    在遠處的相互作用

    幾個在給遠程技術已經被提出,

    當觸摸不可用。相對指向是可以轉讓的

    遠方的畫面:PointRight允許映射

    各個屏幕鼠標指針在多顯示器環境

    [12]。透視游標完成相同

    根據用戶的角度查看[18]。一個限制

    這種系統是用戶必須定位/跟踪其

    指針之間潛在的大量的其它指針。 聆聽

    參考資料: 自己
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