This video arcade problem seems amenable to social psychological
study and analysis, though clearly the issue of what are appropriate recreation
activities for adolescents has a value judgment component as well.
visits for a few weeks to the arcade during the students' free time at lunch
and after school, as well as during school times, would allow you to determine
the extent of student participation in this activity. If you observed
little student use of the video arcade and found that there had been no change
in the reported frequency of truancy and school thefts since the opening of
the arcade, you could conclude that there was no "leisure" problem. You
might also speculate that the "problem" was really a conflict of values in
the community over the appropriateness of children spending their leisure
time in video arcades.
If the arcade was heavily frequented by students from the school, both
during school as well as in the students' free time and thefts and truancy
had increased, however, the problem would clearly warrant further study.
You as the researcher do not have enough information yet to conclude that
playing in the video arcade is causing or is in anyway linked to the problems
at school. The increase in video playing and illegal acts could simply
be a coincidence. It may be different students who play at the video arcade,
on the one hand, and who are involved in truancy and larceny, on the other.
- ShuangLv 78 年前最佳解答
一方面，誰參與逃學和盜竊罪，對其他。參考資料： network info + me